Difference between revisions of "Draw"

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(some corrections and link for Brouwer's Fixed Point Theorem)
(referenced to proof on Y page)
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* A [http://www.cs.ualberta.ca/~javhar/hex/hex-galeproof.html proof by David Gale] that used the fact that exactly three hexes meet at every vertex.
 
* A [http://www.cs.ualberta.ca/~javhar/hex/hex-galeproof.html proof by David Gale] that used the fact that exactly three hexes meet at every vertex.
* A [http://www.cs.ualberta.ca/~javhar/hex/hex-yproof.html elegant proof] using the [[Y|game of Y]].  
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* An [http://www.cs.ualberta.ca/~javhar/hex/hex-yproof.html elegant proof] using the [[Y|game of Y]].
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* Another [[Y#No draws|proof]] using the game of Y.
  
 
In fact, the no-draw property is equivalent to the 2-dimensional case of [http://en.wikipedia.org/wiki/Brouwer_fixed_point_theorem Brouwer's fixed point theorem] (a non-trivial theorem from topology saying that any continuous map from the unit square into itself must have a fixed point).
 
In fact, the no-draw property is equivalent to the 2-dimensional case of [http://en.wikipedia.org/wiki/Brouwer_fixed_point_theorem Brouwer's fixed point theorem] (a non-trivial theorem from topology saying that any continuous map from the unit square into itself must have a fixed point).

Revision as of 17:25, 9 November 2007

One of the beautiful properties of Hex is that the game can never end in a draw, i.e., there is always a winner.

There are various ways of proving this, for example:

In fact, the no-draw property is equivalent to the 2-dimensional case of Brouwer's fixed point theorem (a non-trivial theorem from topology saying that any continuous map from the unit square into itself must have a fixed point).