Difference between revisions of "Hex theory"

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(reorganised: heading + inner links + external link + complexity + TODO)
(Complexity: added about the virtual connections being PSPACE complete)
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* The decision problem associated to generalised Hex is '''PSPACE-complete'''.
 
* The decision problem associated to generalised Hex is '''PSPACE-complete'''.
 
* The detection of [[dominated cell]]s is NP-complete. ('''To be checked''' then sourced)
 
* The detection of [[dominated cell]]s is NP-complete. ('''To be checked''' then sourced)
 +
* The detection of the [[virtual connection]]s is PSPACE-complete. Reference [http://www.fmi.uni-stuttgart.de/szs/publications/info/kiefersn.Kie03.shtml here]
  
 
== Solving Hex ==
 
== Solving Hex ==

Revision as of 22:15, 26 February 2009

Unlike many other games, it is possible to say certain things about Hex, with absolute certainty. Whether this makes Hex a better game is of course debatable, but many find this attribute charming.

The most important properties of Hex are the following:

Winning Strategy

While nobody seriously believes that black has a winning strategy in chess, nobody has been able to prove that such a strategy doesn't exist. In Hex, on the other hand, a simple argument can show that the second player certainly does not have a winning strategy from the starting position:

  • When the swap option is not used, the first player has a winning strategy.
  • When playing with the swap option, the second player has a winning strategy.

Complexity

  • The decision problem associated to generalised Hex is PSPACE-complete.
  • The detection of dominated cells is NP-complete. (To be checked then sourced)
  • The detection of the virtual connections is PSPACE-complete. Reference here

Solving Hex

See also

Open problems

External links