Difference between revisions of "Hexy (iPhone)"

From HexWiki
Jump to: navigation, search
m (Linked Vadim Anshelevich's name to the page for the Hexy that he wrote)
m (added other inner links, changer VVA link to himself because there already was a link to hexy above)
Line 1: Line 1:
Hexy for the iPhone (apparently no relation to the [[Hexy|Windows app]] of the same name) is a Hex game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.
+
Hexy for the [[iPhone]] (apparently no relation to the [[Hexy|Windows app]] of the same name) is a [[Hex]] game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.
  
 
Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named "Buzzy"); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.
 
Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named "Buzzy"); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.
  
There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks Jack van Rijswijck, Arthur Vause, [[Hexy|Vadim Anshelevich]] and Cameron Browne for "inspiration".
+
There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks [[Jack van Rijswijck]], Arthur Vause, [[Vadim Anshelevich]] and [[Cameron Browne]] for "inspiration".
  
 
== External links ==
 
== External links ==

Revision as of 15:22, 2 December 2008

Hexy for the iPhone (apparently no relation to the Windows app of the same name) is a Hex game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.

Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named "Buzzy"); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.

There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks Jack van Rijswijck, Arthur Vause, Vadim Anshelevich and Cameron Browne for "inspiration".

External links