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  • Playing the first move in the center would arguably be the strongest opening in [[Hex]], if the [[swap rule]] were not used. However, due to the swap ru The center opening is relatively common in [[handicap]] games. For example, in the [[Handicap#
    2 KB (372 words) - 03:58, 13 September 2021
  • ...and Red becomes Blue. Whichever player ends up being Blue makes the second move and then the game continues as usual. ...erefore, the swap rule creates an incentive for the first player to play a move that is as fair as possible.
    9 KB (1,588 words) - 14:53, 18 November 2023
  • A [[Move|turn]] in Hex consists of placing a [[piece]] of your [[color]] on a hexago ...and start with an advantage. If the first player makes a very weak opening move, the second player won't swap and again will start with an advantage.
    15 KB (2,693 words) - 23:24, 12 October 2022
  • Consider the following position, with Red to move: * [[a3 opening]]
    2 KB (298 words) - 00:56, 16 March 2022
  • {{wrongtitle|title=a1 opening}} ...is one of only two openings known to be defeatable. The other is the '''b1 opening'''.
    4 KB (667 words) - 16:28, 25 May 2023
  • [[Adjacent move]]s provide a guaranteed connection but cover little ground. [[Bridge]]s cov ...o hexes that are in the overlap between these two connection threats and a move played in either of them breaks the immediate connection (these two hexes a
    26 KB (4,694 words) - 01:56, 18 May 2022
  • == The opening == * [[Opening]] which links to guides for various board sizes.
    3 KB (429 words) - 00:43, 8 May 2023
  • .... For this reason, both players often start the game by trying to [[corner move|occupy corners]]. When a player places an outpost, the opponent will often Due to the popularity of [[opening]]s in the 'A' column, it is very common for a [[player]] to have a [[piece]
    3 KB (465 words) - 02:51, 8 January 2023
  • ...e makes sense to say that a game without the swap rule gives exactly a 0.5 move advantage to the player who moves first. ...tra move at the beginning. In games where the swap rule is used, the extra move should be given just after the swap decision has been made (since swapping
    11 KB (1,806 words) - 03:07, 5 April 2023
  • ...ever, typically the first two moves of the game are considered part of the opening. == Opening theory ==
    2 KB (325 words) - 18:04, 19 March 2023
  • ...he swap rule, the second player swaps and inherits the win. If the opening move would be losing, the second player declines to swap and goes on to win. Thu ...strategy by passing and therefore themselves becoming the second player to move. Since passing does not help the player, they also have a winning strategy
    10 KB (1,737 words) - 02:19, 26 April 2024
  • ...y [[Board]] of size at least ''n'' that cell is a losing [[opening|opening move]]? * Conversely, is it true that, for example, c3 is a winning first move on every Hex board of size at least 5?
    4 KB (645 words) - 02:14, 9 November 2023
  • ...rudes in the template at any hex besides the three marked '+', Red makes a move that reduces the situation to a closer template. ...e. If Blue intrudes in the template at any hex besides a or b, Red makes a move that reduces the situation to a closer template.
    31 KB (5,861 words) - 00:58, 9 February 2022
  • You can see the diagram for each move by following along at [https://hexworld.org/board/#11c1,f6f5h4i1e4e3g2g3i3e players are H and V, V moves first. H is a bit weak in the opening,
    5 KB (985 words) - 00:28, 9 February 2022
  • ...s. ​ For each of them, the player whose turn it is has exactly 1 winning move. Red to move.
    5 KB (1,001 words) - 12:23, 5 January 2024
  • ...e 4, can be used to show that the 2-move opening a1 + b1 (or either single move) for Red loses on a board 3x3 or bigger: === Example 5a (Opening a1+b1 loses) ===
    13 KB (2,546 words) - 02:17, 9 May 2023
  • ..., such as building [[Wall|walls]]. You should play [[corner move]]s in the opening. To reach level 600, you should study different [[opening]]s and the best responses to them. You should know how to use [[flank]]s an
    3 KB (567 words) - 22:56, 18 February 2023
  • ...se good moves are often good for both players. Despite the appearances the opening and middle-game phases are fairly important. ...he idea is to mitigate the first-player advantage by making the very first move only half as useful as all subsequent moves. Consequently, no swap rule is
    7 KB (1,237 words) - 17:18, 7 May 2023
  • ...lets me connect to the side with 17.d19 (a simple looking but hard-to-find move).<BR><BR> ...t the continuation is very complicated, I cannot tell if that is a winning move.<BR>
    21 KB (3,875 words) - 14:30, 18 April 2008
  • * Move. This is either a point, or one of the special moves 'swap-sides', 'swap-pi ...kinds of nodes: move nodes and setup nodes. A ''move node'' holds a single move by one player, including special moves such as 'swap-sides' or 'resign'. A
    16 KB (2,720 words) - 14:16, 8 January 2023

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