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  • ...triangles and squares. It is the first connection game with a [[capturing rule]]. ...onnection, where board and win conditions are decided with help of a [[pie rule]].
    2 KB (325 words) - 04:10, 30 May 2023
  • Both above examples are instances of the following rule to produce equivalence pairs. Given a [[chain]] G, let the '''neighborhood' This rule justifies the following equivalent pairs:
    13 KB (2,546 words) - 02:17, 9 May 2023
  • ...in n^(3/2)•k moves, where k is a constant depending on whether the swap rule is used or not) more complicated and frequently occurring conditions of capturing and their corresponding strategy may be very helpful.
    10 KB (1,964 words) - 21:43, 7 May 2024

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