Difference between revisions of "Trapezoid"

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(Minor formatting; added "trapezoid" as alternate name for this template.)
(mouth -> trapezoid)
 
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The '''mouth''' or '''trapezoid''' is a [[template]] with a wide base. It is one of the most common [[interior template]]s after the [[bridge]]. The [[carrier]] of the template, i.e., the set of cells that must be empty for the template to be valid, has been marked "*".
+
The '''trapezoid''' is an [[interior template]] with a wide base. It is one of the most common interior templates after the [[bridge]]. The [[carrier]] of the template, i.e., the set of cells that must be empty for the template to be valid, is shown in the following diagram.
  
<hex>R5 C5
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<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 c1 c3"
 +
  />
  
        Vc2 Vd2
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An older version of this page called the trapezoid the "mouth", but that name does not seem to be widely used.
      Sb3 Sc3 Sd3     
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      Vb4 Sc4 Vd4   
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</hex>
+
  
 
== Common patterns ==
 
== Common patterns ==
  
 
=== Gaining Ground ===
 
=== Gaining Ground ===
The mouth can be used to steal [[territory]]. For example, in the following situation
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The trapezoid can be used to steal [[territory]]. For example, in the following situation
<hex>R6 C7 Ve2 Vf2 Hc4 Hd5</hex>
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<hexboard size="6x7"
 +
  coords="none"
 +
  edges="bottom right"
 +
  visible="area(a5,a6,g6,g1,e1)"
 +
  contents="R e2 f2 B c4 d5"
 +
  />
 
Red can play as follows:
 
Red can play as follows:
<hex>R6 C7 Ve2 Vf2 Hc4 Hd5  N:on Vd4 Hc5 Vf4</hex>
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<hexboard size="6x7"
 
+
  coords="none"
 +
  edges="bottom right"
 +
  visible="area(a5,a6,g6,g1,e1)"
 +
  contents="R e2 f2 B c4 d5 R 1:d4 B 2:c5 R 3:f4"
 +
  />
 
=== Ladder Escapes ===
 
=== Ladder Escapes ===
The mouth also allows some [[ladder escape]] constructions.
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The trapezoid also allows some [[ladder escape]] constructions.
<hex>R6 C10 Ve2 Vf2 Vh4 Hg5 Hh5 N:on Vg4 Hf5 Vf4 He5 Vd4</hex>
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<hexboard size="6x11"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(e1,c3,a6,g6,h5,j1)"
 +
  contents="R e2 f2 h4 B h5 g5 R 1:g4 B 2:f5 R 3:f4 B 4:e5 R 5:d4"
 +
  />
 +
 
 +
== Domination and Comparison ==
 +
 
 +
Although Red is unlikely to begin play in the carrier (since this is a template),
 +
if Red does, then Red should play *, because this [[captured cell|captures]] the rest of the carrier.
 +
<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 c1 c3 E *:a2"
 +
  />
  
== Dominated cells ==
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With the carrier empty, the region is no worse for Red than the following.
'''TODO:'''
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<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 b2 b3 c1 c2 c3 B a2"
 +
  />
  
Explain that some inner cells are dominated. See [[dead cell]].
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To see why, note that Red can play the following [[pairing strategy]].
 +
<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 c1 c3 E a:a2 a:b2 b:c2 b:b3"
 +
  />
 +
If Blue plays in one of the cells marked "a", then Red plays in the other one. Similarly, if Blue plays in one of the cells marked "b", Red plays in the other one. The end result is that all of Red's pieces are connected, and any Blue pieces other than in "*" are dead. Thus Blue cannot achieve anything better than getting "*".
  
 
[[category:interior templates]]
 
[[category:interior templates]]
 
[[category:basic Strategy]]
 
[[category:basic Strategy]]

Latest revision as of 00:46, 8 January 2023

The trapezoid is an interior template with a wide base. It is one of the most common interior templates after the bridge. The carrier of the template, i.e., the set of cells that must be empty for the template to be valid, is shown in the following diagram.

An older version of this page called the trapezoid the "mouth", but that name does not seem to be widely used.

Common patterns

Gaining Ground

The trapezoid can be used to steal territory. For example, in the following situation

Red can play as follows:

132

Ladder Escapes

The trapezoid also allows some ladder escape constructions.

53142

Domination and Comparison

Although Red is unlikely to begin play in the carrier (since this is a template), if Red does, then Red should play *, because this captures the rest of the carrier.

With the carrier empty, the region is no worse for Red than the following.

To see why, note that Red can play the following pairing strategy.

aabb

If Blue plays in one of the cells marked "a", then Red plays in the other one. Similarly, if Blue plays in one of the cells marked "b", Red plays in the other one. The end result is that all of Red's pieces are connected, and any Blue pieces other than in "*" are dead. Thus Blue cannot achieve anything better than getting "*".