Difference between revisions of "Y"

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The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. It is played on a [[triangular grid of hexagons]]. There are two [[Player (general)|players]], who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a [[chain]] connecting all three sides of the board.
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The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. In its original form, it is played on a [[triangular grid of hexagons]]. There are two [[Player (general)|players]], who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a [[chain]] connecting all three sides of the board.
  
 
[[Image:Y-board-straight.gif]]
 
[[Image:Y-board-straight.gif]]
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As in [[Hex]], it is impossible for both players to complete a winning connection, and it is also impossible to fill the board without creating a win for one of the players. Hence draws are impossible.
 
As in [[Hex]], it is impossible for both players to complete a winning connection, and it is also impossible to fill the board without creating a win for one of the players. Hence draws are impossible.
  
The game is usually played with the [[swap]] rule. Alternatively, one can play [[Double-move Y]]: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant.
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The game is usually played with the [[swap]] rule. Alternatively, one can play [[Double-move Y]]: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.
  
 
The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following. The pieces are placed on the intersections (like in [[Go]]).
 
The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following. The pieces are placed on the intersections (like in [[Go]]).

Revision as of 11:50, 30 June 2005

The game of Y is a connection game invented by Craige Schenstead and Charles Titus. In its original form, it is played on a triangular grid of hexagons. There are two players, who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a chain connecting all three sides of the board.

Y-board-straight.gif

As in Hex, it is impossible for both players to complete a winning connection, and it is also impossible to fill the board without creating a win for one of the players. Hence draws are impossible.

The game is usually played with the swap rule. Alternatively, one can play Double-move Y: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.

The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following. The pieces are placed on the intersections (like in Go).

Y-board-bent.gif

Other web pages that feature the game of Y: