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  • Playing the first move in the center would arguably be the strongest opening in [[Hex]], if the [[swap rule]] were not used. However, due to the swap ru The center opening is relatively common in [[handicap]] games. For example, in the [[Handicap#
    2 KB (372 words) - 03:58, 13 September 2021
  • ...and Red becomes Blue. Whichever player ends up being Blue makes the second move and then the game continues as usual. ...erefore, the swap rule creates an incentive for the first player to play a move that is as fair as possible.
    9 KB (1,588 words) - 14:53, 18 November 2023
  • A [[Move|turn]] in Hex consists of placing a [[piece]] of your [[color]] on a hexago ...and start with an advantage. If the first player makes a very weak opening move, the second player won't swap and again will start with an advantage.
    15 KB (2,693 words) - 23:24, 12 October 2022
  • Consider the following position, with Red to move: * [[a3 opening]]
    2 KB (298 words) - 00:56, 16 March 2022
  • {{wrongtitle|title=a1 opening}} ...is one of only two openings known to be defeatable. The other is the '''b1 opening'''.
    4 KB (667 words) - 16:28, 25 May 2023
  • [[Adjacent move]]s provide a guaranteed connection but cover little ground. [[Bridge]]s cov ...o hexes that are in the overlap between these two connection threats and a move played in either of them breaks the immediate connection (these two hexes a
    26 KB (4,694 words) - 01:56, 18 May 2022
  • == The opening == * [[Opening]] which links to guides for various board sizes.
    3 KB (429 words) - 00:43, 8 May 2023
  • .... For this reason, both players often start the game by trying to [[corner move|occupy corners]]. When a player places an outpost, the opponent will often Due to the popularity of [[opening]]s in the 'A' column, it is very common for a [[player]] to have a [[piece]
    3 KB (465 words) - 02:51, 8 January 2023
  • ...e makes sense to say that a game without the swap rule gives exactly a 0.5 move advantage to the player who moves first. ...tra move at the beginning. In games where the swap rule is used, the extra move should be given just after the swap decision has been made (since swapping
    11 KB (1,806 words) - 03:07, 5 April 2023
  • ...ever, typically the first two moves of the game are considered part of the opening. == Opening theory ==
    2 KB (325 words) - 18:04, 19 March 2023
  • ...he swap rule, the second player swaps and inherits the win. If the opening move would be losing, the second player declines to swap and goes on to win. Thu ...strategy by passing and therefore themselves becoming the second player to move. Since passing does not help the player, they also have a winning strategy
    10 KB (1,737 words) - 02:19, 26 April 2024
  • ...y [[Board]] of size at least ''n'' that cell is a losing [[opening|opening move]]? * Conversely, is it true that, for example, c3 is a winning first move on every Hex board of size at least 5?
    4 KB (645 words) - 02:14, 9 November 2023
  • ...rudes in the template at any hex besides the three marked '+', Red makes a move that reduces the situation to a closer template. ...e. If Blue intrudes in the template at any hex besides a or b, Red makes a move that reduces the situation to a closer template.
    31 KB (5,861 words) - 00:58, 9 February 2022
  • You can see the diagram for each move by following along at [https://hexworld.org/board/#11c1,f6f5h4i1e4e3g2g3i3e players are H and V, V moves first. H is a bit weak in the opening,
    5 KB (985 words) - 00:28, 9 February 2022
  • ...s. ​ For each of them, the player whose turn it is has exactly 1 winning move. Red to move.
    5 KB (1,001 words) - 12:23, 5 January 2024
  • ...e 4, can be used to show that the 2-move opening a1 + b1 (or either single move) for Red loses on a board 3x3 or bigger: === Example 5a (Opening a1+b1 loses) ===
    13 KB (2,546 words) - 02:17, 9 May 2023
  • ..., such as building [[Wall|walls]]. You should play [[corner move]]s in the opening. To reach level 600, you should study different [[opening]]s and the best responses to them. You should know how to use [[flank]]s an
    3 KB (567 words) - 22:56, 18 February 2023
  • ...se good moves are often good for both players. Despite the appearances the opening and middle-game phases are fairly important. ...he idea is to mitigate the first-player advantage by making the very first move only half as useful as all subsequent moves. Consequently, no swap rule is
    7 KB (1,237 words) - 17:18, 7 May 2023
  • ...lets me connect to the side with 17.d19 (a simple looking but hard-to-find move).<BR><BR> ...t the continuation is very complicated, I cannot tell if that is a winning move.<BR>
    21 KB (3,875 words) - 14:30, 18 April 2008
  • * Move. This is either a point, or one of the special moves 'swap-sides', 'swap-pi ...kinds of nodes: move nodes and setup nodes. A ''move node'' holds a single move by one player, including special moves such as 'swap-sides' or 'resign'. A
    16 KB (2,720 words) - 14:16, 8 January 2023
  • A ''strategy'' for a player is a rule that specifies the player's next move from every possible position. If we fix a strategy for Red and a strategy f ...r a player if that player has a winning strategy when her opponent gets to move next.
    5 KB (901 words) - 01:06, 12 September 2021
  • ...work. 19.r16 was probably one of the best options. But 21.n16 was a losing move. Instead, 21.s13 had some complicated variations. Black was already in a be ...ction (i13) I was clearly in a better position. 12.m10 was really the only move for black. After 15.o13, the stage was very similar to my game against mara
    23 KB (4,233 words) - 14:30, 18 April 2008
  • This template often appears as a third move, for instance in the [[a3 opening]], because the played piece is guaranteed to link to one edge and is not to ...ause it reaches 5 rows into the board, but it rarely occurs outside of the opening, because of the huge size of the template; the template requires 31 empty h
    5 KB (953 words) - 13:44, 27 August 2022
  • {{wrongtitle|title=a3 opening}} === Second move: i10 ===
    1 KB (202 words) - 21:38, 22 August 2015
  • For example, in the following hypothetical situation (with Red to move), Red might wonder whether the piece at e2 could somehow be useful as a [[l ...t move. Such a cell is called ''vulnerable'' for the player who should not move there.
    5 KB (925 words) - 16:30, 25 May 2023
  • ...a special case of the Shannon (edge) switching game, for which an optimal move can be found in polynomial time using matroid theory. In other words, the g ...ee graphs (and in particular makes a move in the middle game). After Red's move, both the left and right graphs are trees.
    6 KB (1,060 words) - 04:11, 30 May 2023
  • The unique opening move for which the board will be completely filled is Red a2 (or equivalently on No other opening move fills the board completely. If Red opens at b2, they win in at most 4 more
    3 KB (640 words) - 14:34, 11 May 2023
  • ...university class in Spain and agreed to comment on why he was making each move. The game took place on [http://www.littlegolem.net/jsp/game/game.jsp?gid=9 You can see the diagram for each move by following along at [https://hexworld.org/board/#13c1,a3d6g7h4f5g6e7e8f7g
    10 KB (1,993 words) - 14:36, 11 May 2023
  • ==The first move== ...s higher, we would swap it, and if less, we would not. The most ''common'' opening moves played are '''A3''', '''B2''' and '''A2''', in that order, all in the
    15 KB (2,554 words) - 21:23, 28 December 2020
  • Especially in the opening, a move anywhere on the short diagonal is usually good for either player, due to it
    382 B (66 words) - 21:44, 28 December 2020
  • ...asy - picking a correct joseki is as difficult as picking a correct global move. Therefore, this subject is addressed mostly to advanced players. ...sts 2-10 moves by each player, depending on how far from an edge the first move by player A was. When the final position is reached, player A has a fixed e
    10 KB (1,802 words) - 20:09, 9 March 2024
  • ...rn players use the [[swap rule]], so opening in the center is not a viable opening.'' with Red having the first move. For notational purposes, the board
    15 KB (2,732 words) - 19:08, 28 December 2020
  • ...ues to play the second-player winning strategy as before (i.e., Red's next move will be somewhere other than where Red just placed an imaginary blue stone ...se good moves are often good for both players. Despite the appearances the opening and middle-game phases are fairly important.
    11 KB (1,957 words) - 15:22, 10 July 2022
  • During the opening phase of a game of Hex, both player try to occupy strategically important c == How to reply to a corner move ==
    4 KB (832 words) - 18:36, 24 February 2022
  • Some of the most popular opening moves among strong players on Little Golem are c2, i2, a3, and a11 (and the ...ggested in this article are certainly not the only ways to respond to each move, and even on 11&times;11 there is some room for creativity!
    11 KB (2,022 words) - 14:15, 22 October 2022
  • ...oard, though it varies considerably from game to game. This article covers opening strategy that is most relevant in the first 10-30 moves of the game. Some o * While [[corner move|corner moves]] are still good moves, playing near the middle of your oppone
    31 KB (5,546 words) - 14:54, 18 November 2023
  • Playing near your own edge with no nearby stones is a bad idea in the opening and even middlegame. This is one of the most common mistakes among human pl * Playing near your own edge in the opening or early middlegame should be a "last resort". I would recommend never doin
    21 KB (3,605 words) - 16:08, 14 January 2024

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