Search results

Jump to: navigation, search
  • A common way to create a wall is to [[ladder]] in the "wrong direction". Consider this example:
    1 KB (269 words) - 22:32, 19 May 2022
  • ...nd is an example of the notion that it is often good to play in the "wrong direction". The benefits of ropes are that they make the player have 2 easy connectio
    610 B (105 words) - 21:43, 28 December 2020
  • ...hat I thought during the game (although David will surely prove that I was wrong...;)): After some strategic positioning, the real fight began with 11.o12. ...some drawing threats near the end, but my 41.O5 had double threats in each direction.<BR>
    23 KB (4,233 words) - 14:30, 18 April 2008
  • * ''Consider playing in the wrong direction.'' [[Rope]]s make the board much easier to cross.
    2 KB (285 words) - 04:31, 26 July 2021
  • ...ut it is important to realize that it is better to make a good move at the wrong time than making a bad move at the right time. ...a new strong connection and will at the same time gain ground in the other direction.
    14 KB (2,557 words) - 20:29, 11 September 2021

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)