Pages with the most categories

Jump to: navigation, search

Showing below up to 100 results in range #1 to #100.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. Jack van Rijswijck‏‎ (4 categories)
  2. Ladder escape template‏‎ (4 categories)
  3. Mustplay region‏‎ (3 categories)
  4. Second order template‏‎ (3 categories)
  5. Domination‏‎ (3 categories)
  6. History of computer Hex‏‎ (3 categories)
  7. Swap rule‏‎ (3 categories)
  8. Bolstered template‏‎ (3 categories)
  9. Captured cell‏‎ (3 categories)
  10. Efficiency‏‎ (3 categories)
  11. Open problems about edge templates‏‎ (3 categories)
  12. Parallel ladder‏‎ (3 categories)
  13. Switchback‏‎ (3 categories)
  14. Equivalent patterns‏‎ (3 categories)
  15. Hexy‏‎ (3 categories)
  16. Initiative‏‎ (3 categories)
  17. John Nash‏‎ (3 categories)
  18. Passing‏‎ (3 categories)
  19. Pivoting template‏‎ (3 categories)
  20. Template‏‎ (3 categories)
  21. Hexy (iPhone)‏‎ (3 categories)
  22. Little Golem‏‎ (3 categories)
  23. Edge templates everybody should know‏‎ (3 categories)
  24. Hex Bibliography‏‎ (3 categories)
  25. Ryan Hayward‏‎ (3 categories)
  26. Board Game Arena‏‎ (3 categories)
  27. Dead cell‏‎ (3 categories)
  28. Flank‏‎ (3 categories)
  29. Hex Strategy Making the Right Connections‏‎ (3 categories)
  30. Optimal play‏‎ (2 categories)
  31. Playsite‏‎ (2 categories)
  32. Question‏‎ (2 categories)
  33. Tenuki‏‎ (2 categories)
  34. Board size‏‎ (2 categories)
  35. Tidiness‏‎ (2 categories)
  36. Bridge ladder‏‎ (2 categories)
  37. Y‏‎ (2 categories)
  38. Foiling‏‎ (2 categories)
  39. Hex clubs‏‎ (2 categories)
  40. Irrelevant move‏‎ (2 categories)
  41. Kurnik‏‎ (2 categories)
  42. Loose connection‏‎ (2 categories)
  43. Online playing‏‎ (2 categories)
  44. Outpost‏‎ (2 categories)
  45. Smart Game Format‏‎ (2 categories)
  46. Territory‏‎ (2 categories)
  47. Boardspace‏‎ (2 categories)
  48. Tips and tricks‏‎ (2 categories)
  49. Double threat‏‎ (2 categories)
  50. Y puzzle‏‎ (2 categories)
  51. Group‏‎ (2 categories)
  52. Hex forums‏‎ (2 categories)
  53. Losing play‏‎ (2 categories)
  54. Near ladder escape‏‎ (2 categories)
  55. Open problems‏‎ (2 categories)
  56. Pairing strategy‏‎ (2 categories)
  57. Printable Y boards‏‎ (2 categories)
  58. Tom's move‏‎ (2 categories)
  59. Corner move‏‎ (2 categories)
  60. Y puzzle solution‏‎ (2 categories)
  61. Edge template V1a‏‎ (2 categories)
  62. IgGameCenter‏‎ (2 categories)
  63. Ladder creation template‏‎ (2 categories)
  64. Piet Hein‏‎ (2 categories)
  65. Basic (strategy guide)‏‎ (2 categories)
  66. Bottleneck‏‎ (2 categories)
  67. Tom's move for 3rd and 5th row parallel ladders‏‎ (2 categories)
  68. Useless triangle‏‎ (2 categories)
  69. Win‏‎ (2 categories)
  70. Corner template‏‎ (2 categories)
  71. Ziggurat‏‎ (2 categories)
  72. Programming the bent Y board‏‎ (2 categories)
  73. Six‏‎ (2 categories)
  74. A1 opening‏‎ (2 categories)
  75. Tournaments‏‎ (2 categories)
  76. Chain‏‎ (2 categories)
  77. Winning strategy‏‎ (2 categories)
  78. Cornering‏‎ (2 categories)
  79. HexGui‏‎ (2 categories)
  80. Ladder escape fork‏‎ (2 categories)
  81. MoHex‏‎ (2 categories)
  82. Proverbs‏‎ (2 categories)
  83. Rope‏‎ (2 categories)
  84. Theory of ladder escapes‏‎ (2 categories)
  85. Trapezoid‏‎ (2 categories)
  86. Champion‏‎ (2 categories)
  87. Connection‏‎ (2 categories)
  88. Wolve‏‎ (2 categories)
  89. Games from the 13th Little Golem TwixtPP Championship‏‎ (2 categories)
  90. PlayOK‏‎ (2 categories)
  91. Puzzle server‏‎ (2 categories)
  92. Rules‏‎ (2 categories)
  93. Sixth row template problem‏‎ (2 categories)
  94. A3 opening‏‎ (2 categories)
  95. Template VI1/Intrusion on the 3rd row‏‎ (2 categories)
  96. Board‏‎ (2 categories)
  97. Wall‏‎ (2 categories)
  98. Games from the 14th Little Golem TwixtPP Championship‏‎ (2 categories)
  99. Ladder handling‏‎ (2 categories)
  100. Multiple threat‏‎ (2 categories)

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)